Evil Machine 10.0: Rasheed “The Sheed” Wallace
Created to play the 2012 game, Rebound Rumble.
Check out our MAR Championship Highlight video!
Features: Evil Machine 10 was designed to be simple and robust. Featuring Team 25′s traditional six wheeled drive train, the robot is able to zip around the field (including going over the bump) collecting basketballs using a two stage polycord lift. The shooter head is mounted on a turret and a special “headlight” emits a vertical beam of light. Together, these two features allow the drivers to accurately align the robot with the goals from both near and afar. During the endgame (and in autonomous!) the robot is able to perform a “wheelie” to lower the bridges. A pair of spring-loaded servo brakes locks the drive train, ensuring the robot will never roll off a bridge, balanced or not.
- 2012 Mount Olive MAR District 3rd Seed Alliance Captain
- 2012 Mount Olive MAR District Champion
- 2012 MAR Championship Winner
- 2012 Championship Galileo Division Winners
- 2012 Championship Winners
- Brunswick Eruption 11 Winners
Evil Machine 9.0: La Guillotine v2.0 AKA Déjà Vu
Created to play the 2011 game, Logomotion.
Check out our Championship Highlight video!
Features: The mast and gripper for Evil Machine 9 were heavily inspired by our successful 2007 design. Key differences include an improved 6 wheel drive base with new side plate patterns, a faster worm-gear driven mast to prevent back drive, and pneumatically actuated open/close and angle up/down features for the gripper. On the back of the machine is a minibot alignment and deployment device for use during the endgame.
Minibot: The endgame of Logomotion required teams to deploy minibots onto 10′ poles. The first minibots to reach the top received the most bonus points. Our minibot, Little Richard, has an official climb time of 0.93 seconds. The improvements in the current 9th iteration were made to decrease weight and more rigidly support the direct-driven motor shafts, whose axles are covered with surgical tubing. Unlike previous versions, it adheres to the pole using a piece of PVC pipe as a clip instead of magnets.
- 2011 VA Regional 3rd Seed Alliance Captain
- 2011 VA Regional Champion
- 2011 VA Regional Xerox Creativity Award
- 2011 World Championship Newton Division Winners
- 2011 World Championship Semi-finalists
Evil Machine 8.0: Cyclone
Created to play the 2010 game, Breakaway.
Features: The aptly named “Cyclone” uses a wind tunnel to capture and maintain possession of soccer balls from anywhere on field, even the hard to reach corners! The robot also has a lift mechanism that uses a worm gear driven winch and pulley system to hang vertically for bonus points at the end of the match.
Check out Cyclone in action in its second match at the 2010 NJ Regional.
- 2010 NJ Regional Regional Champion
- 2010 NJ Regional 1st Seed
- 2010 NJ Regional GM Industrial Design Award
- 2010 NJ Regional Coopertition Award
- 2010 Tie for the national high score of all Week 1 Regionals: 15 points
- 2010 Las Vegas Regional [undefeated] Champions
- 2010 Las Vegas Regional #1 Seed
- 2010 Las Vegas Regional Coopertition Award
- 2010 Las Vegas Regional GM Industrial Design Award
- 2010 Won a $5K award from Cirque de Soleil for our robot design
- 2010 Championship Archimedes Division Semi-finalists
- 2010 Official Record: 41-5-2
- 2010 PARC #1 Seed
- 2010 PARC Champions
- 2010 Monty Madness #1 Seed
- 2010 Monty Madness Champions
- 2010 Bridgewater-Raritan Battle Royale (BR)^2 #1 Seed
- 2010 Bridgewater-Raritan Battle Royale (BR)^2 High Score (22 Points)
- 2010 Bridgewater-Raritan Battle Royale (BR)^2 Champions
- 2010 Duel on the Delaware Champions (5th Seed Alliance Captain)
- 2010 Brunswick Eruption 9 Number One Seed
- 2010 Brunswick Eruption 9 Champions
Evil Machine 7.0: The Ball Gobbler
Created to play the 2009 game, Lunacy.
Features: Designed to hold the largest possible amount of balls, The Ball Gobbler can be filled with game pieces by collecting them off the floor or being loaded by the human player. A unique conveyor system uses brushes to transport the balls from the hopper up to the turreted, camera-assisted shooter. This robot also features an innovative two-speed pneumatic ball-lock shifter.
- 2009 NJ Regional Finalists
- 2009 Florida Regional Delphi “Driving Tomorrow’s Technology” Award
- 2009 Monty Madness Champions
- 2009 Bridgewater-Raritan Battle Royale (BR)^2 Finalists
- 2009 Duel on the Delaware Champions (4th Seed alliance captain)
Evil Machine 6.0: Jughandle
Created to play the 2008 game, Overdrive.
Features: Jughandle has no explicit pick up mechanism; coupled with good driving, trackballs “pop up” into the “cup.” The throwing mechanism contained in the base raises the ball upwards until it hits a mechanical stop, launching the ball into the air at a 45-degree angle. A custom IR remote control system, developed in a partnership with Infrared Remote Solutions Inc., enabled our “robo-coach” to fully drive the robot during the game’s hybrid mode.
- 2008 NJ Regional Champions
- 2008 HI Regional Autodesk Visualization Award
- 2008 HI Regional Delphi “Driving Tomorrow’s Technology” Award
- 2008 PARC XI Champions
- 2008 Monty Madness Finalists
- 2008 Battle O’ Baltimore Champions
- 2008 Duel on the Delaware Champions
- 2008 Pascack PANDA-monium #1 Seed
- 2008 Pascack PANDA-monium Champions
- 2008 Pascack PANDA-monium “Best Display of GP” Award
- 2008 Brunswick Eruption 7 Champions
- 2008 Ramp Riot #1 Seed
- 2008 Ramp Riot Champions
Evil Machine 5.0: La Guillotine AKA Rack-A-Tier
Created to play the 2007 game, Rack N’ Roll.
Features: Its powerful 8 wheel drive train provides stability for the mast, which extends from the ground to 14′ tall in less than 2 seconds. The gripper grabs tubes by their inner diameter, using a worm gear to ensure a tight grip, and is mounted on a set of saloon door hinges. A potentiometer on the mast allows for preset mast heights, and an ultrasonic sensor and the CMUcam provided for an accurate autonomous mode. This robot was published in the 2007 FIRST Robots: Rack ‘N’ Roll: Behind the Design book.
- 2007 NJ Regional Champion
- 2007 NJ Regional #1 Seed
- 2007 NJ Regional General Motors Industrial Design Award
- 2007 UTC Woodie Flowers Award (Paul Kloberg)
- 2007 UTC Regional Finalist
- 2007 Championships Galileo #3 Seed (Undefeated through qualification)
- 2007 Official Season Record: 32-8-2
- 2007 PARC #1 Seed
- 2007 PARC Champions
- 2007 PARC Out of the PARC Award
- 2007 Battle O’ Baltimore #1 Seed
- 2007 Battle O’ Baltimore Champions
- 2007 Duel on the Delaware Finalists
- 2007 Brunswick Eruption VI Champions
- 2007 Ramp Riot 2007 Champions
Evil Machine 4.0: The Enforcer AKA Bingo
Created to play the 2006 game, Aim High.
Features: Shooter features a single axle combining the paddle, wheel, and tilt functions.
- 2006 NJ Regional Champions
- 2006 NJ Regional Chairman’s Award
- 2006 NJ Regional Woody Flowers Award (Wayne Cokeley)
- 2006 NJ Regional #1 Seed
- 2006 Las Vegas Regional Champions
- 2006 Las Vegas Regional Delphi “Driving Tomorrow’s Technology” Award
- 2006 Las Vegas Regional #1 Seed
- 2006 National Championship Newton Division Champions
- 2006 National Championship Finalists
- 2006 National Championship Delphi “Driving Tomorrow’s Technology” Award
- 2006 Pennsylvania Annual Robotics Challenge (PARC) Champions
- 2006 Monty Madness Champions
- 2006 Duel on the Delaware Champions
Evil Machine 3.0
Created to play the 2005 game, Triple Play.
Features: Drives at 14.4 ft/s; Mast goes 14 ft high; Finger is made to efficiently pick up and drop tetras on goals.
- 2005 NJ Regional – Johnson & Johnson Sportsmanship Award
- 2005 NJ Regional – Delphi “Driving Tomorrow’s Technology” Award
- 2005 SC Regional – Finalist
- 2005 SC Regional – General Motors Industrial Design Award
- 2005 Pennsylvania Annual Robotics Challenge (PARC) Champions
- 2005 Montclair Mayhem Finalists
- 2005 Indiana Robotics Invitational (IRI) Semi-finalists
- 2005 Capital Clash Quarterfinalists
- 2005 Ramp Riot Champions
Evil Machine 2.0
Created to play the 2004 game, FIRST Frenzy.
Features: Wheelie Bar: Helps the robot get up the platform very fast; Arm: Helps the robot get up on the bar within 30s, and can get the robot up within no time if it tips over; Powerful Drive Base
- 2004 NJ Regional – Leadership in Control Award
- 2004 Chesapeake Regional – Engineering Inspiration
- 2004 Duel on the Delaware Champions
- 2005 Duel on the Delaware Champion (used by a pre-rookie).
- 2004 Frenzy Finale Champions
- 2004 Ramp Riot Champions
- 2004 Brunswick Eruption Finalists
- 2004 Pennsylvania Annual Robotics Challenge (PARC) Quarterfinalists
Evil Machine 1.0
Created to play the 2003 game, Stack Attack.
Features: Powerful Drive Base – Moves up to 10 ft/s; Pneumatic Wings to knock down the wall (Stack Attack)
- 2003 National Championship Finalists
- 2003 National Championship Curie Division Champions
- 2003 NJ Regional Champions
- 2003 Chesapeake Regional – Judge’s Award
- 2003 Pennsylvania Annual Robotics Challenge (PARC) Champions
- 2003 Indiana Robotics Invitational Semi-Finalists
- 2003 Duel on the Delaware Quarter-Finalists
- 2003 Ramp Riot Quarter-Finalists
- 2003 Brunswick Eruption Quarter-Finalists
Created to play the 2002 game, Zone Zeal.
Features: Two large hooked claws which go to a preset ready position at the touch of a button and are protected by shock absorbers; A rotating turret on top of which releases a fast moving mini-bot attached to a 32-foot tail made of 1.5 foot sections; Brakes
- 2002 NJ Regional Finalist
- 2002 NJ Regional Engineering Inspiration Award
- 2002 National Championship Divisional Winners
- 2002 Duel on the Delaware Champions
- 2002 Brunswick Eruption Champions
- 2002 Ramp Riot Champions
Created to play the 2001 game, Diabolical
Features: Can jump over dividing bar in just under 10 seconds; Uses a 6-wheel hi/low speed drive system
- 2001 J&J Mid-Atlantic Regional
- 2001 Xerox Creativity Award
Created to play the 2000 game, Co-opertition FIRST.
Features: Uses its 12-foot telescoping arm to steal balls from the opponents goal while remaining stationary under the bar between the two goals
- 2000 National Champions
- 2000 National Division Winner
- 2000 J&J Mid-Atlantic Winner
- 2000 J&J Mid-Atlantic Regional Xerox Creativity Award
- 2000 J&J Mid-Atlantic Regional Best Offensive Round Award
Created to play the 1999 game, Double Trouble.
Created to play the 1998 game, Ladder Logic.
Features: Uses a PVC gun, mounted on the back of the robot, to pop opponent’s balls out of place.
Created in our rookie year to play the 1997 game, Toroid Terror.
Check out more pictures from our rookie season in our gallery!